--[[
	Initialize all entity object listings
--]]

-- Definitions For mission statuses --
NOTASSIGNED = -1;
INPROGRESS  = 0;
COMPLETED   = 1; 
FAILED      = 2;
REWARDED    = 3;

-- Our global dialog for missions
dialog = GUI_Dialog:new("MissionDialog", "" );
dialog:SetSize( 400, 300 );
dialog:SetLocation( 200, 200 );
dialog:SetBackgroundColor( 0.2, 0.4, 0.3 );
dialog:SetAlpha( 0.4 );
dialog:SetVisible( 0 );
dialog:SetFocus( 0 );

-- Make sure the player is binded --
player.Init();

console.Exec("echo World script initialized!" );